About

A studio named for what good graphics do.

Alter your perspective and a familiar thing becomes new. That’s the whole job of graphics — and the reason this studio has the name it does.

Est. 2026
Our story

Father, son, and one good idea.

Altered Perspective Studios is a family studio built on a simple split of labor: one of us makes the technology that draws the world, the other makes the world worth drawing.

Richard has spent a career close to the machine — the systems, the performance, the hard parts of making pixels behave. Owen came up on the other side, drawing the things those systems would one day render. Put them together and you get a studio that owns its whole pipeline, from the shader to the sketch.

We work across two cities and treat that as a strength. Distance keeps each discipline honest and independent, and the work is better for the daily conversation between them.

The team

Two people. Every pixel accounted for.

Richard Hammer

Graphics Engineering & Technology
Blacksburg, Virginia

Richard builds the graphics engines the studio’s games run on — the rendering, the performance, and the tooling underneath the art. If it draws to the screen, he wrote the thing that draws it.

Owen Hammer

Graphic Artist & Design
Savannah, Georgia

Owen is the studio’s artist — concepts, characters, and the visual identity of everything we make. He designs the worlds; the engine just has to keep up.

What we believe

A few things we hold to.

Own the whole stack

Engine and art under one roof means no compromise gets blamed on someone else’s tools.

Look twice

We’re happiest when a player stops to look at something a second time. That’s the bar.

Make it, then show it

We’d rather under-promise and reveal something finished than trade in hype.

Come say hello.

Questions, collaborations, or just curious what we’re building? The door’s open.